PC vs. Console — End of the Argument

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First, a definition of consoles: anything that is not a PC. Or a Mac. But let’s not talk about Macs, please…I’d rather not sabotage my day. But throughout this article, I’m primarily referring to the next-gen consoles — the Playstation 3 (PS3) and the Xbox 360.

My thesis is thus:

Consoles are teh sux.

I’m not going to demonstrate this by waxing eloquent on how trying to play a first person shooter on a console is like trying to conduct delicate surgery while wearing oven mitts and suffering from a migraine. That would be too easy.

Neither will I demonstrate how consoles are inferior multitaskers — I feel that would be redundant as I sit here using the same machine for typing this article, reading email, surfing the web, playing Peggle, pwning n00bs at debates, and chatting with babes all day (Don’t be jealous).

Lastly, I will not speak of the thriving PC modding community, which is populated by intensely talented peeps who can not only make nearly any game better/longer/more epic through modifications, but can also live for months on end on little more than Bawls energy drinks and discarded antistatic bags.

No. Instead of those obvious, full-of-win approaches to this console vs. PC debate, I choose to take a subtler, more cunning route. I take this approach for two reasons — first of all, to prove that I am a fair and unbiased reporter who is looking at this issue without preconceived opinions. Second of all, to prove to all that I pwn debates like PCs pwn consoles.

The route that I have chosen is this — I will list some of the things consoles have that PCs do not. I will present the evidence to you, showcasing all those shiny little features that make console owners so proud, and then leave you to form your own opinion. I will then return, take your opinion, crumple it into a little ball and throw it in your face.

Consoles have simpler controls

It’s true. Consoles typically have a single gamepad for a controller, whereas PCs have a mouse and keyboard, requiring the asynchronous use of both hands.

Do this: Place one hand on your head, and the other on your stomach. Begin to rub your stomach, and pat your head. If you can do this, congratulations, you’re good to go with PC gaming. If not, here’s your Xbox.

The notable exception to this rule would be the Wii, which does have two controllers—sort of. But since most Wii games actually require severe uncoordination to play well, we’ll just ignore that fact for now.

Consoles have better multiplayer

Yes and no, but alright — in general it is easier to find and match up with people over Xbox Live than most of the PC alternatives available. Of course, this also means that everyone and their mother are on Xbox Live.

Actually, I take that back. There are no mothers on Xbox Live. There are no parents of any kind on Xbox Live. Only their snot-nosed, headset-wearing, 10-year-old children, all of whom find it desperately amusing to team-kill you in Halo 3 and then teabag your corpse while making vulgar comments about your patronage. If their mothers were there, they’d be beaten severely for such behavior. Thanks to the anonymity of gaming, they can spout every four-letter word that pops into their happy little minds, because no one will ever know that SwerWordz141 is actually that sweet little neighbor girl you make cookies for every week.

Actually, I take that back again. If you make cookies for the little neighbor girl every week, you’re a creeper. But, if all that somehow appeals to you, then here’s your Xbox. Creeper.

Consoles are the way of the future

Yeah, they said that about the HD-DVDs, too.

The first games were console games

False. Epic false. Pong, that grandfather of games, was originally created on a computer! Not a PC per se…but more a PC than console.

Yes, yes, I realize that it was released to the masses on a console of sorts. But as is usually the case, the advances were made on a PC, and were then generously shared with consoles.

Consoles are less expensive

Yes. This is absolutely the truth. Even if you’re building an uber-lean machine PC, you’ll still spend more on it than your average Xbox 360 or PS3.

Of course, this principle applies to other areas of life, too. For example, cars.

Let’s say you have two cars sitting in front of you, all shiny and new. On your left sits a super-charged 1972 Shelby GT Mustang. On your right sits a 1991 Honda Civic. Now, you know that both are vehicles at heart, that they’ll both get you down the road. You know that the Civic will probably get better mileage. You know you’ll pay less up front for the Civic, and spend less down the road on repairs and tuning.

But seriously. Are you seriously going to take the Civic over a Mustang? Going to trade that raw power and chick magnetness for the car that those nerdy art majors drive? Going to snub your nose at that epic machine of greatness for a car your ten-year-old brother could afford?

Really? Seriously?

God plays games on a console

There are too many lies in that statement for me to even address it.

There are no MMORPGs on consoles

Hmm. That’s actually true, I think…I don’t even have a snarky comeback…there aren’t any analogs to World of Warcrack on consoles. I’ll be shocked and amazed if this doesn’t change in the near future, but for now I guess that’s one point for the consoles. Cherish it.

Your house is on fire and you can only save one thing. If you had a PC, by the time you got it unplugged and lugged down the stairs and out the door, you’d have burned to death.

And what a noble death it would be.

You, Jerod Jarvis, are so ridiculously biased and opinionated that you are quite possibly the worst thing to happen to gaming journalism since Gamespot reviewed Kane and Lynch.

If by ‘biased’ you mean ‘enlightened,’ and ‘opinionated’ you mean ‘absolutely correct,’ then thank you. And stop bashing Gamespot. Jerk.

And so we reach the end of my tirade. I imagine there are some of you who are at this moment sharpening your pitchforks and soaking your torches in gasoline, but I take that as a compliment. Just remember: PCs are where the party’s at.

And if they’re not good enough for you, you’re a creeper. Here’s your Xbox.

Jerod Jarvis is an independent gaming journalist and founder of Duality Games. He maintains gaming columns for The Washington Times Communities and for The Outpost. When not blogging madly about games, he freelances for the Spokesman-Review in his hometown of Spokane, Washington and attends school at Whitworth University. Check out his presence on Facebook and Twitter to stay up on Duality Games updates and the inside scoop on the gaming news you care about.

Terms of Engagement — A Glossary of Gaming Terms

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For the uninitiated, gamers can appear strange, emaciated, sun-starved, even loser-ish. Most of all, however, they are infuriatingly impossible to understand.

The hyper-fast pace of the internet has given rise to a strange and confusing mess of jargon and shop talk that is utterly foreign to someone who doesn’t have their head buried in a dedicated server night and day.

Knowing this, I, Jerod Jarvis, have braved the sometimes terrifying culture that gamers have created in order to bring you this lexicon of gaming terminology. Study hard – there won’t be a quiz, but this is your happiness we’re talking about here.

  • n00b—traditionally, someone new to gaming, but expanded definitions can include anyone or anything that just isn’t quite up to par, aka Macintosh computers, most movies based on video games, people who are not named Harrison Ford, and anyone who is not reading my blog
  • Hacks—A term used to describe behavior not sanctioned by the rules of a game. Also known as cheating ‘h4x’, ‘haxorz,’ ‘cheats’, and ‘WTF, mate?’
  • 4chan—a place of strange and weird chat occurrences, populated largely by uber-nerds. One of the many places on the interwebz that real men do not go
  • Spawn point—Where you begin; in the real world, this would be known as the womb
  • Pwn— To ‘own’ or ‘totally dominate’ or ‘publically humiliate.’  No, it is not pronounced ‘pone’. n00b.
  • CAPS LOCK—the typing format used by people who take themselves far too seriously
  • PM—a ‘private message’, not to be confused with P.M., which is the general term for the hours that separate the n00bs, who are reported to engage in an activity known as sleeping, from the pros, who take the good fight into the A.M.
  • LOL—an intensely overused acronym that once stood for Laughing Out Loud, but now merely means ‘I am mildly amused.’ Can be improved by adding various terms to the end, as in LOLerskates; LOLerpop, or LOLOLOLOL
  • ROFL—Has taken the place of LOL as the term used when wanting to communicate actual laughter—literally, Rolling On the Floor Laughing
  • Revolutionary gameplay—something you’ve seen hundreds of times before, but this time with stunning graphics.
  • Stunning graphics—Look! They’re shiny!
  • Death—a temporary annoyance which is easily remedied with the quickload key
  • Quickload key—gaming analogue to CPR
  • Quicksave key—gaming analogue to life insurance.
  • AFK—strictly speaking, this means ‘away from keyboard.’ In practice, the person typing this means to say that there is something happening on their end of cyberspace that is so important they must leave the game to attend to it. Of course, there isn’t really anything that could be more important than gaming, with the possible exceptions of lycan transformation and the spontaneous arrival of Gordon Freeman in your home, so anybody who says this can be safely classified as a n00b.
  • BRB – ‘Be right back.’ Similar to AFK, except this sounds better with LOL after it, so it’s less n00bish.
  • PC gaming—could be compared to driving a Lamborghini down the autobahn
  • Console gaming—could be compared to driving a one-wheeled moped powered by a pithed monkey down the autobahn
  • Macintosh gaming—Not technically a term, since it doesn’t technically exist…
  • Leveling up—a bit like graduation, except with more epic
  • !—traditionally, the exclamation point is used to denote surprise or intensity. In gaming, however, a single exclamation point merely indicates a level of excitement barely above comatose. To truly communicate surprise, try adding several. For shock or intense surpries, add one or two 1s to the end.
    For example:
    Surprise = Great Snakes!
    Big surprise = BLOOMIN’ HUGE SNAKES LOL!!!!!11

Armed with this primer of the mysteries of gaming jargon, venture forth without fear, thou n00b, and discover the exciting landscape that is gaming.

Epic Review – Fallout 3

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This review is a tough one for me to write. Most games I can talk about, whether I loved them or hated them. Fallout 3 is different though … with Fallout 3, I have hard time managing anything more than slapping on caps lock to scream ZOMGEPIX!!!!1, while caressing my collector’s edition Pip-Boy bobble head and crying with joy.

Seriously.

Some background: The original Fallout came out 10-odd years ago and became an instant classic. The post-apocalyptic setting was fresh and unique for the time, and with a dash of retro-futuristic art design, it entered a class all its own. Dark humor, memorable characters, excellent role playing, and murdering Super Mutants all rolled together to make a fantastic game. It was followed by a sequel and a spin-off or two. The game is based on an alternate history of the world which splits from reality in the 1950s. In 2077, World War III broke out and America and China launched nukes at each other until there wasn’t anyone left to push the big red buttons. Only a few survived, and most of those were the ones lucky enough to secure places in deep underground vaults. While this could be an incredibly dark, depressing game, the magic of the Fallout series has always been how lighthearted it is about the whole nuclear situation. The 1950s optimism is injected into the disaster and a darkly hysterical hubris is born.

Fast forwarding in time, the rights to the game are picked up by Bethesda, makers of the inconceivably awesome Elder Scrolls series, and Fallout 3 is born.

I’m not going to comment on the excellent job Bethesda has done retaining the feel of classic Fallout while still managing to update it to modern standards – That’s been done to death. Neither will I talk about how Fallout 3 feels vaguely like Oblivion – if you think that’s a bad thing, you should immediately go to the ER and have your tongue surgically replaced, because you clearly have no taste. Lastly, I won’t waste time talking about how incredibly beautiful it is – the graphics are, in a word, breathtaking.

What I’d like to talk about instead is how ZOMGEPIX!!!!1 this game is.

No. Seriously. It is.

From the opening scene to the closing credits, Fallout 3 is hands down the most atmospheric and fleshed out game I have played in a very long time. From the its very first moments, you are in the world. You don’t start as a young adult as in most RPGs. The game begins at birth as you emerge from the womb (not nearly as weird as it sounds, I promise). Your father, voiced competently by Liam Neeson, fawns over you for a few minutes before you skip ahead a year to find yourself a cooing toddler, and so on through your tenth birthday party, your school exams as a 16-year-old, and it finally ‘begins’ as you emerge from the vault as a 19-year-old, searching for your father who left mysteriously without explanation.

I won’t ruin the story for you — suffice it to say that it is very good, and though the ending may leave you longing for more, it is appropriately Fallout.

But the story is only a small fraction of the game. Once you step out of the vault, you’re free to go anywhere you please. The game suggests that you head towards the town of Megaton, but if you’d rather plod in the opposite direction just to be anarchistic, that’s fine. The world isn’t quite as large as Oblivion, but it feels much  more complete. Every location has its own story to tell, even if it’s just through the recorded journals of past inhabitants you find scattered about on the floor. There is no generic dungeon, town, or landmark. Each place has been crafted with incredible attention to detail. Exploring in most RPGs can often get boring and dry after a few hours — not so in Fallout 3. Every area has a tale to tell to the carefully observant explorer, and this is what makes the game so ZOMG. The world is destroyed, radiated, and ruined — but it is complete, believable, and fully realized.

There are a few minor niggles. The level cap is frustratingly low — you’ll reach maximum level long before the end of the game — and there are a few bugs. The only thing that really has me upset right now is that I can’t play it, because my video card died in an unrelated event.

From a content perspective, Fallout 3 is very appropriately rated M. Language, gore, and the occasional mild sexual reference land this game solidly in the not-for-kids category. There are a few disappointments—the inclusion of a prostitute is both saddening and intensely pointless (you can hire her if you choose, but there’s nothing even mildly offensive about it other than the concept itself); there are a few points where children in the game use language that would shock their parents, were they alive; the use of foul language in general, while perhaps appropriate considering the setting, is often used in tasteless and needless fashion; and the violence level. It’s over-the-top to the point of absurdity (however macabre it might sound, watching your enemy’s limbs fly off in six or seven directions Monty Python style is genuinely funny in this game … you kind of have to see it to understand). But, Fallout 3 is not for everyone.

This game lands itself in the category of M-Neutral, according to me. M, because it is not to be confused in any way with something appropriate for kids or young teens; Neutral, because while not being actively anti-Christian or anti-God in any sense (the game’s only reference to religion is a bunch of crazies in Megaton who worship an undetonated nuke), neither does it promote anything positive in that sense, either. It is neither pro-Christian, nor anti-Christian.

That’s not to say that there aren’t moral messages of any kind. Your actions within the game are measured by Karma — perform an evil action (murder someone, steal something) and your Karma shifts towards evil. Perform a good action (free a slave, give water to a thirsty guy) and your Karma shifts towards good. It’s an overly simplistic system from a moral standpoint, but it serves its purpose well enough. While evil actions aren’t necessarily punished, every choice you make as a player has a consequence. If you murder someone, everyone else will go vigilante and attempt to serve up justice via a hail of bullets. The consequences aren’t as heady or as appropriate as in other RPGs, such as Knights of the Old Republic or Bioshock, but they are there, and serve to illustrate the point that all actions have consequences. Taking the quick and easy path often results in a lot of hardship down the road.

Fallout 3 isn’t a heavy hitter in the ‘moral of the story’ department, and neither is it for kids. But for those mature enough to digest its themes and content, it can provide hours of pure escapist pleasure and a great story to enjoy. I strongly encourage everyone who fits in that category to go out and spend your hard-earned money on it immediately, because it is worth every penny.

After all, it’s ZOMGEPIX!!!!1

Seriously. It is.

Jerod Jarvis is an independent gaming journalist and founder of Duality Games. He maintains gaming columns for The Washington Times Communities and for The Outpost. When not blogging madly about games, he freelances for the Spokesman-Review in his hometown of Spokane, Washington and attends school at Whitworth University. Check out his presence on Facebook and Twitter to stay up on Duality Games updates and the inside scoop on the gaming news you care about.

Review – S.T.A.L.K.E.R.: Clear Sky

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S.T.A.L.K.E.R.: Clear Sky is a prequel to Shadow of Chernobyl which came out a year or three ago and I loved dearly. The game is set in an alternate version of the area around the Chernobyl nuclear power plant that exploded in 198something. The resulting radiation created an area which is known as the Zone, and has had some decidedly odd effects on its denizens, including, but not limited to: giant boars with glowing eyes; odd pointy-legged pigs with glowing eyes; large tentacle-mouthed invisible things with glowing eyes; and horrifying dog/gargoyle hybrids that mess with your mind. And have glowing eyes.

Not that I’m complaining about the glowing eyes — on the contrary, they were often the only thing that saved my skin from a horrible fate while running through the radiated forest cursing my jammed rifle and stabbing viciously at the quick save key. The tentacle-mouthed guys in particular are completely invisible except for the eyes, and I shudder to think how many more times I would have ended up a tumor-ridden corpse lying in a pocket of radiation were it not for those glowing orbs.

Speaking of corpses, this game is hard. Veteran of shooters that I am, I arrogantly thought myself pro enough to start the game on medium difficulty. An hour later I had retreated whimpering to the ‘novice’ setting, frantically stuffing gauze into the gaping wounds in my skull.

To a degree, this is fine. It can even be a refreshing change from the guns-blazing approach encouraged by many shooters. A game which actually makes you sweat about leaving cover provides a level of immersion and intensity that most other games lack.

However, there’s realism and then there’s realism. When realism is taken to the point where the quick save button becomes as important to your progress as the fire button, a line has probably been crossed. The line which separates fun (“Thank God for quicksaves, hardy-har-har”) and suicidal insanity (“I am LEEEEROOOY JENKINS!!! BWAHAHAHAHA!”).

Clear Sky frequently crossed this line. There was a point near the beginning which requires the player to sprint past a military base while dodging fire from a machine gun nest, Steve McQueen style. This is all well and good until you factor in that your enemies have been mysteriously blessed with near-godlike accuracy. I died upwards of twenty times trying to navigate those cursed hundred yards (cue the Leroy Jenkins effect). This is the point where a game stops being challenging (read: fun), and starts being maddening, aka Contra.

However, after that point the game eased up a bit and the difficulty was a bit steadier. At its best, Clear Sky is an incredibly atmospheric, intense and creepy experience that completely immerses your gaming senses. The sky darkens, the creatures howl, the Geiger counter clicks ominously, and you are there. These are the times when I am wholly in love with the game for the same reason I was wholly in love with Shadow of Chernobyl.

Unfortunately, while at many times I had flashbacks to Shadow of Chernobyl (sometimes literally, as much of Clear Sky covers the exact same area), the prequel does not take nearly enough cues from its sequel. Gone are the truly terrifying moments spent underground where mysterious forces plagued your senses. Gone is the sense of being a part of a living, breathing, working world which operates on a set of rules at once oddly familiar and frighteningly foreign. Gone is the constant sense of being part of something bigger than you can fully understand.

Unfortunately, these elements are all replaced by a jerky plot with an infuriatingly disappointing ending, not nearly enough time spent in mysteriously atmospheric areas, and too many survival/horror-esque moments. The horror is replaced by frustration, and survival is replaced by your corpse bleeding out onto the turf. Over and over and over.

To wrap up this review 0f a mostly great game, Clear Sky is indeed worth a look. Like its predecessor, it is very atmospheric most of the time and occasionally manages to be great fun. If you can get past the severe lack of polish and a few bugs, you will at times be completely sucked into the immersing world that is the Zone.

Right before you get shot.

Jerod Jarvis is an independent gaming journalist and founder of Duality Games. He maintains gaming columns for The Washington Times Communities and for The Outpost. When not blogging madly about games, he freelances for the Spokesman-Review in his hometown of Spokane, Washington and attends school at Whitworth University. Check out his presence on Facebook and Twitter to stay up on Duality Games updates and the inside scoop on the gaming news you care about.

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